Freelance- April 2024
I was tasked to make weapons for a client. I had to model, texture and Rig weapons and attachments for Unreal Engine.
BreakDown⧉
March 2022 - June 2023
For the past year and a Half, I have been a Hard Surface 3D
Modeler at Eccentric Engine, where I was brought on to create,
texture and animate 3D Assets.
Furthermore, I used
to teach people migrating from maya to blender and made addons
to optimize pipeline.
During this time, I gained
extensive experience with tools like Blender, Maya and Substance
Painter
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Personal Project - May 2024
In my free time, I was working on Biplane to push my limits in Substance Designer to make procedural materials for Substance Painter.
BreakDown⧉
Freelance- September 2023 - Present
Here is my collection of Sample ArchViz Works I have done in the past.
I translated AutoCAD files
dimensions to a physically accurate dimensions of the interior.
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Personal Project - September 2024
I embarked on a project to work on creating a Stylized Environment in Unreal Engine.
My Name is Priyam Biswas
pronunciation /Pre.yum: Bis.vas/
I’m a 25-year-old 3D generalist with a deep passion for
gaming, based in Eastern Canada.
I specialize in 3D
Modeling, Texturing, Rigging, and Animation, crafting finely
detailed and optimized assets for game engines.
Additionally, I've refined my abilities to
render product shots, and hero assets using tools like Maya,
Blender, Substance, and Unreal Engine.
I also
enjoy experimenting with Gaea, Speedtree, and Unity to create
immersive environments.