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Projects I have Worked on

Assortment of Weapons

Freelance- April 2024

I was tasked to make weapons for a client for an unnamed VR Project, I had to model, texture and Rig assortment of weapons and attachments for Unreal Engine

BreakDown

Eccentric Engine

March 2022 - June 2023

For the past year and a Half, I have been a Hard Surface 3D Modeler at Eccentric Engine, where I was brought on to create, texture and animate 3D Assets.

As a 3D nerd on the team, I helped build an extensive library of blender addons to optimize pipeline and distribute these 3D assets across web pages, social media, and the product itself, in the fastest way possible.

This role taught me to excel under tight deadlines.

During this time, I gained extensive experience with tools like Blender, Maya, Substance Painter and Threejs.

Gallery

Eccentric Engine

March 2022 - June 2023

For the past year and a Half, I have been a Hard Surface 3D Modeler at Eccentric Engine, where I was brought on to create, texture and animate 3D Assets.

As a 3D nerd on the team, I helped build an extensive library of blender addons to optimize pipeline and distribute these 3D assets across web pages, social media, and the product itself, in the fastest way possible.

This role taught me to excel under tight deadlines.

During this time, I gained extensive experience with tools like Blender, Maya, Substance Painter and Threejs.

Gallery

Biplane

Personal Project - May 2024

In my free time, I was working on Biplane to push my limits in Substance Designer to make procedural materials for Substance Painter.

BreakDown

ArchViz Samples

Freelance- September 2023 - Present

Here is my collection of Sample ArchViz Works I have done for my clients in the past.

I translated AutoCAD files dimensions to a physically accurate dimensions of the interior.

Gallery

ArchViz Samples

Freelance- September 2023 - Present

Here is my collection of Sample ArchViz Works I have done for my clients in the past.

I translated AutoCAD files dimensions to a physically accurate dimensions of the interior.

Gallery

Stylized Environment

Personal Project - September 2024

I embarked on a project to work on creating a Stylized Environment in Unreal Engine.

Software I Use

About Me

My Name is Priyam Biswas

 pronunciation /Pre.yum: Bis.vas/

I’m a 25-year-old 3D generalist with a deep passion for gaming and anything 3D, based in Eastern Canada.

I specialize in 3D Modeling, Texturing, Rigging, and Animation, crafting highly detailed and optimized assets for game engines.

Additionally, I've refined my abilities to render product shots, and hero assets using tools like Maya, Blender, Substance, and Unreal Engine.

I also enjoy experimenting with Gaea, Speedtree, and Unity to create immersive environments.

Interested? Hit me Up :D

Looking to get in touch with me?

The best way to reach out is via email.


However, you can also start a conversation through Discord, where I’m most active!


I have also provided Behance and LinkedIn link, but I don't check my DMs there as often.

Priyam.info
Priyam.info