Freelance- April 2024
I was tasked to make weapons for a client for an unnamed VR Project, I had to model, texture and Rig assortment of weapons and attachments for Unreal Engine
BreakDown⧉
March 2022 - June 2023
For the past year and a Half, I have been a Hard Surface 3D
Modeler at Eccentric Engine, where I was brought on to
create, texture and animate 3D Assets.
As a 3D
nerd on the team, I helped build an extensive library of
blender addons to optimize pipeline and distribute these 3D
assets across web pages, social media, and the product
itself, in the fastest way possible.
This role
taught me to excel under tight deadlines.
During
this time, I gained extensive experience with tools like
Blender, Maya, Substance Painter and Threejs.
⧉
March 2022 - June 2023
For the past year and a Half, I have been a Hard Surface 3D
Modeler at Eccentric Engine, where I was brought on to
create, texture and animate 3D Assets.
As a 3D
nerd on the team, I helped build an extensive library of
blender addons to optimize pipeline and distribute these 3D
assets across web pages, social media, and the product
itself, in the fastest way possible.
This role
taught me to excel under tight deadlines.
During
this time, I gained extensive experience with tools like
Blender, Maya, Substance Painter and Threejs.
⧉
Personal Project - May 2024
In my free time, I was working on Biplane to push my limits in Substance Designer to make procedural materials for Substance Painter.
BreakDown⧉
Freelance- September 2023 - Present
Here is my collection of Sample ArchViz Works I have done
for my clients in the past.
I translated
AutoCAD files dimensions to a physically accurate dimensions
of the interior.
⧉
Freelance- September 2023 - Present
Here is my collection of Sample ArchViz Works I have done
for my clients in the past.
I translated
AutoCAD files dimensions to a physically accurate dimensions
of the interior.
⧉
Personal Project - September 2024
I embarked on a project to work on creating a Stylized Environment in Unreal Engine.
My Name is Priyam Biswas
pronunciation /Pre.yum: Bis.vas/
I’m a 25-year-old 3D generalist with a deep passion for gaming
and anything 3D, based in Eastern Canada.
I
specialize in 3D Modeling, Texturing, Rigging, and Animation,
crafting highly detailed and optimized assets for game
engines.
Additionally, I've refined my
abilities to render product shots, and hero assets using tools
like Maya, Blender, Substance, and Unreal Engine.
I also enjoy experimenting with Gaea, Speedtree,
and Unity to create immersive environments.